Hey Emmanuel. Cool pictures, like them a lot) But I’ve got few words to say here. First of all – is composition of course – why do you put characteres so close to the borders? That doesn’t help at all. They really need more space. Like this girl for eaxample. Just add extra space above her head and to the left side. The second thing is construction, the drawing. You’ve got the propotions of the body right, good job really. but some small details break the construction of the figure. I drew it above. (That actually my weakpoint also). And the third is colors and values – you’ve got a strong light from the magic. But it equally strong at her face and her legs. That’s not good at all) Make it strong on the face, and getting weaker to the bottom. And she doesn’t have drop shadows from this light source, like from her arm on her body. So that’s it) but the work is great, thank you for sharing)
Hey! great job too. And again, I wish it has more space on oon top, left, and bottom of couse. She steps right on the border))) And other important thing – contrast. It could be great to find another background for this character, to make her really pop up from the background. Her head area at least. Dark head – light backround for example. You’ve got this, but on the edge – light-dark. But the head at the whole is equally dark as a background. Her foot works the way the head shoul actually)))
I’m commenting on this piece, but it really applies to all three that you currently have up — I’m going to suggest doing some texture studies to up your rendering game. All the materials you’ve rendered (metal, skin, clothing, etc.) have a same-ness to them look-wise, like they’re all created from the same material. (Plastic-ish?)
For something like the metal on this suit, you could really up the contrast and get some nice value changes going to help really sell that shiny, metallic feel. I would recommend finding a good reference for a metal suit (maybe grab several of Iron Man’s suit from the movies because it has the gold you need and you could use the red parts as a reference for your blue parts?). And, obviously, for the other two pieces that aren’t metal, I would recommend doing some dedicated skin studies to help you understand how light works on flesh. (Subsurface scattering, different lighting scenarios, etc.) I think doing some dedicated studies will really up the quality of your pieces!
Also, as Burmark mentioned — give your figures a little more room with the cropping on the edges. There should be a bit of breathing room there so that your pieces don’t feel as cramped.
Hello My name is Emmanuel Vinas a freelance illustrator from colombia , i follow muddy colors for so long and i really thrilled
to see what this page offer for my artistic growing.
I work mostly digital illustration and my main focus are comissions
Hey Emmanuel. Cool pictures, like them a lot) But I’ve got few words to say here. First of all – is composition of course – why do you put characteres so close to the borders? That doesn’t help at all. They really need more space. Like this girl for eaxample. Just add extra space above her head and to the left side. The second thing is construction, the drawing. You’ve got the propotions of the body right, good job really. but some small details break the construction of the figure. I drew it above. (That actually my weakpoint also). And the third is colors and values – you’ve got a strong light from the magic. But it equally strong at her face and her legs. That’s not good at all) Make it strong on the face, and getting weaker to the bottom. And she doesn’t have drop shadows from this light source, like from her arm on her body. So that’s it) but the work is great, thank you for sharing)