EASEL OF Geng Li
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CoreyCbrown on August 13, 2018 at 3:01 am
This is a great rendering. A small thing that was getting to me was the fact that you have different colors bouncing around everywhere. Particularly for concept art, I think it might help to have each object the same general hue, at least either a warm color or a cool color. If you want to add things like bounce light in places, for example the face and the arm. Try using a grey, I think it will bring things together much better and make you picture much more about the features and details rather then the lights.
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mpMann on August 3, 2018 at 1:22 pm
Cool conception! Maybe press the metallic sheen a little more? Make it more like aluminum and less like pewter.
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genglicopter on August 5, 2018 at 2:38 pm
Thanks for the feedback! That would be interesting!
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Olaf on August 7, 2018 at 4:13 pm
I like it! I do think it could benefit from having more textures added to it though. Currently everything reads as more or less the same material which doesn’t draw the eye in as much as I think it could.
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carlymilligan on August 9, 2018 at 8:56 pm
The whole piece pulls my eye right into the top of his chest. The leading lines of the tubes, that that is the brightest spot, even warm/cool contrast; there’s a lot of greens and cool colors over all and that spot has noticeable warmth and pinkness around the highlight, this all makes it so that not only is that the first place I look, but my eye keeps going back to it even though it’s not the most interesting area of the painting. The concept is really interesting, I thinking focusing on visual hierarchy is what will take it to the next level. http://www.muddycolors.com/2017/03/visual-hierarchy/
There’s a lot of different ways you could approach altering this painting. Maybe a background. If you don’t want to do a background a simple gradient can do a lot. I think the the way I would go about altering the focus is with lighting and cast shadows. It’s a top down lighting, and with the way the large tube to the left of his head is rendered I get the sense that’s curving towards the viewer, in which case it would cast a shadow across that bright spot. Changing the perspective/camera angle could do a lot to alter the feel, mood, and focus. This was a suggestion I received recently that I found incredibly helpful. So find out your goal, ethereal? Creepy? Inspiring and powerful? Fragile and broken? Then determine what composition best evokes that. I haven’t read it yet but on my to read list about this topic is Molly Bang’s “picture this: how pictures work”.
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Nice one Geng! I’m liking the overall look of it (your other work’s great too, you’re on track, keep it up!), but I think you can squeeze a bit more out of this pose. Because you’re calling him a rookie I assume he’s not meant to look overconfident, but even then it feels like he’s standing a bit wonky. The distribution of the weight is a bit too forward, giving him the uneasy feeling that he can topple over any second. That’s not a problem if it’s in an illustration and that’s part of the story, but for a (fairly) neutral pose in a concept I’d give him a more stable pose.
Additionally the curves in his armor seem to be following his shape which is a good start, but currently they’re a bit too unspecific for a modeller to work from, without having to interpret some things on his/her own (which in concept art you really want to avoid if you can). Working a bit more on construction and being very specific in your brushwork (indicating exactly where forms change and edges are) would really help. You can do separate construction callouts for that too, but the more specific you can be in a shaded image like this the better.
And then lastly, when (and if) you take him into color it could push your design a lot if you can get some variation in materials and textures in there. Right now you have two distinct materials: cloth and metal, try adding variation to those, some brims on the fabric maybe (or some dirt of wear and tear that fits the story better) some different colored borders to the armor or some leather straps maybe, that sort of stuff.
Hi Bram,
Wow! Thanks for the feedback! It has given me a lot to think about. I look forward to making those changes.
Geng